![]() ![]() Gunslingers spend grit points to accomplish deeds. (Those who use panache and luck gain twice their Charisma bonus in their pool.) For feats, magic items, and other effects, a panache user can spend and gain luck points in place of grit or panache points, and vice versa.Ī luck user does not count as a grit or panache user to satisfy feat prerequisites. For characters with a mix of grit, luck, and panache, they pool the resources together into a combined pool. Grit, luck, and panache represent three different means by which heroes can gain access to the same heroic pool, using it to accomplish fantastic feats. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger’s character level to 0 or fewer hit points does not restore any grit. Killing Blow with a Firearm: When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gunslinger’s character level does not restore grit. A gunslinger spends grit to accomplish deeds (see below), and regains grit in the following ways.Ĭritical Hit with a Firearm: Each time the gunslinger confirms a critical hit with a firearm attack while in the heat of combat, she regains 1 grit point. Her grit goes up or down throughout the day, but usually cannot go higher than her Wisdom modifier (minimum 1), though some feats and magic items may affect this maximum. At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1). In game terms, grit is a fluctuating measure of a gunslinger’s ability to perform amazing actions in combat. Whatever the reason, all gunslingers have grit. Some gunslingers claim they belong to a mystical way of the gun, but it’s more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Grit (Ex)Ī gunslinger makes her mark upon the world with daring deeds. ![]() The gunslinger also gains Gunsmithing as a bonus feat. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold). If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. All other creatures treat her gun as if it had the broken condition. Her starting weapon is battered, and only she knows how to use it properly. GunsmithĪt 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. They are proficient with all light armor. Gunslingers are proficient with all simple and martial weapons, and with all firearms. The following are class features of the gunslinger. The gunslinger’s class skills are Acrobatics ( Dex), Bluff ( Cha), Climb ( Str), Craft ( Int), Handle Animal ( Cha), Heal ( Wis), Intimidate ( Cha), Knowledge (engineering) ( Int), Knowledge (local) ( Int), Perception ( Wis), Profession ( Wis), Ride ( Dex), Sleight of Hand ( Dex), Survival ( Wis), and Swim ( Str). Starting Wealth: 5d6 x 10 gp (average 175gp) In addition, each character begins play with an outfit worth 10 gp or less, and the gunslinger begins with her starting firearm. Other gunslingers are masters of distant death, picking off enemies from afar with their strange and wondrous weapons. Brave, clever, and frequently foolhardy, many gunslingers push to position themselves at close range, barrels blazing, to take down their foes and demoralize their enemies. Role: Gunslingers are thunderous artillery, often found where the fighting is fiercest. While current firearms are simple, often imprecise, and even dangerous devices, they are a technology on the move, and one that will become even more powerful when it is fully fused with magic. While many treat the secrets of black powder with the same care and reverence that a wizard typically reserves for his spellbook, most gunslingers know that firearms are a secret that cannot remain concealed forever. Gunslingers are a bold and mysterious lot. The clash of steel and the sizzle of spell energy are drowned out by the thunderous rhythm of gunfire-the pounding beat of the gunslinger. ![]() For a renegade few, battle sounds different than it does for the typical fighter. ![]()
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